Temple rooms: hazards & puzzle features
A room-by-room reference for the traps, lever doors and pressure plates found in the supplied build.
Before entering
The build contains a Temple entrance and rooms 1–19. The list below reports features found in saved room data. It is a preparation guide, not a solved sequence of puzzles.
Recorded room features
- Room 2: 2 lever-linked doors.
- Room 4: 1 lever-linked doors.
- Room 5: 1 lever-linked doors.
- Room 6: 42 spike traps.
- Room 7: 48 spike traps.
- Room 8: 13 spike traps, 9 spinning blades.
- Room 9: 1 lever-linked doors, 4 spinning blades.
- Room 10: 4 pressure plates.
- Room 11: 4 lever-linked doors, 4 pressure plates.
- Room 12: 5 lever-linked doors, 5 pressure plates, 6 spike traps, 2 spinning blades.
- Room 13: 2 lever-linked doors, 3 pressure plates, 35 spike traps, 2 spinning blades.
- Room 14: 6 lever-linked doors, 3 pressure plates.
- Room 15: 31 spike traps, 8 spinning blades.
- Room 16: 3 lever-linked doors, 1 spinning blades.
- Room 17: 4 lever-linked doors, 4 pressure plates, 59 spike traps, 16 spinning blades.
- Room 18: 4 lever-linked doors, 4 pressure plates, 15 spike traps, 7 spinning blades.
- Room 19: 5 lever-linked doors, 88 spike traps, 14 spinning blades.
What an omitted room means
A room missing from this list had no decoded record in these four feature classes. That does not prove it is empty or safe; other hazards and puzzle systems may not be represented.
Levers and pressure plates
Lever-linked doors and pressure plates are recorded in several rooms. Their presence alone does not establish a correct lever order, tile sequence or route. Observe which objects respond in your current playthrough.
Saved instances and active hazards
The counts include components stored in the scene, including objects that may be inactive or gated by gameplay. They are not the number of hazards guaranteed to be active at once.