guide · Frost & adventure

Spike traps

Where spike traps are recorded and how their base damage, knockback and timings are configured.

Game-file referenceUpdated
Moonfrost scenery; illustrative artwork, not an exact item or character portrait.

What to watch for

Watch the floor and pause to observe a spike cycle before crossing. Leave room to recover from knockback if you are hit.

Recorded damage and knockback

The supplied trap instances store a player-damage value of 10 and a knockback value of 5. They also store the same damage and knockback values for enemies. These are base settings, not a guarantee of the health lost after combat modifiers.

Rooms with recorded instances

  • Temple room 6
  • Temple room 7
  • Temple room 8
  • Temple room 12
  • Temple room 13
  • Temple room 15
  • Temple room 17
  • Temple room 18
  • Temple room 19

Timing settings

The spike records store a 0.5-second activation delay, approximately 0.3-second animation delay and 1-second reset delay. These fields are not added together here as an assumed full safe-crossing window.