guide · Frost & adventure
Spike traps
Where spike traps are recorded and how their base damage, knockback and timings are configured.
What to watch for
Watch the floor and pause to observe a spike cycle before crossing. Leave room to recover from knockback if you are hit.
Recorded damage and knockback
The supplied trap instances store a player-damage value of 10 and a knockback value of 5. They also store the same damage and knockback values for enemies. These are base settings, not a guarantee of the health lost after combat modifiers.
Rooms with recorded instances
- Temple room 6
- Temple room 7
- Temple room 8
- Temple room 12
- Temple room 13
- Temple room 15
- Temple room 17
- Temple room 18
- Temple room 19
Timing settings
The spike records store a 0.5-second activation delay, approximately 0.3-second animation delay and 1-second reset delay. These fields are not added together here as an assumed full safe-crossing window.