guide · Events & cutscenes

Test Cutscene Definition

Ordered scene actions, timings and event values for Test Cutscene Definition.

Extracted game dataUpdated
Test Cutscene Definition

Scene sequence

  • 1. Character Set Position — Wait For Previous; destination (game coordinates): x=-2.49, y=0, z=-3.52
  • 2. NPCSet Position — Play Simultaneously; Ash; destination (game coordinates): x=2.62, y=0, z=-2.63
  • 3. Character Move — Wait For Previous; destination (game coordinates): x=2.62, y=0, z=-2.63
  • 4. Visual Effect — Play Simultaneously; 3 seconds; Ash
  • 5. Wait — Wait For Previous; 3 seconds
  • 6. Fade In — Play Simultaneously; 1.5 seconds
  • 7. Fade Out — Wait For Previous; 0.5 seconds
  • 8. Character Move — Wait For Previous; destination (game coordinates): x=9.56, y=0, z=-0.32
  • 9. NPCMove — Play Simultaneously; Ash; destination (game coordinates): x=10.89, y=0, z=13.21
  • 10. NPCMove — Wait For Previous; Ash; destination (game coordinates): x=17.47, y=0, z=7.11
  • 11. Character Move — Play Simultaneously; Ash; destination (game coordinates): x=15.64, y=0, z=2.07