guide · Events & cutscenes
Test Cutscene Definition
Ordered scene actions, timings and event values for Test Cutscene Definition.
Scene sequence
- 1. Character Set Position — Wait For Previous; destination (game coordinates): x=-2.49, y=0, z=-3.52
- 2. NPCSet Position — Play Simultaneously; Ash; destination (game coordinates): x=2.62, y=0, z=-2.63
- 3. Character Move — Wait For Previous; destination (game coordinates): x=2.62, y=0, z=-2.63
- 4. Visual Effect — Play Simultaneously; 3 seconds; Ash
- 5. Wait — Wait For Previous; 3 seconds
- 6. Fade In — Play Simultaneously; 1.5 seconds
- 7. Fade Out — Wait For Previous; 0.5 seconds
- 8. Character Move — Wait For Previous; destination (game coordinates): x=9.56, y=0, z=-0.32
- 9. NPCMove — Play Simultaneously; Ash; destination (game coordinates): x=10.89, y=0, z=13.21
- 10. NPCMove — Wait For Previous; Ash; destination (game coordinates): x=17.47, y=0, z=7.11
- 11. Character Move — Play Simultaneously; Ash; destination (game coordinates): x=15.64, y=0, z=2.07