guide · Events & cutscenes

CUT Rebuilding Village Square Flower Poles

Ordered scene actions, timings and event values for CUT Rebuilding Village Square Flower Poles.

Extracted game dataUpdated
CUT Rebuilding Village Square Flower Poles

Scene sequence

  • 1. Fade Out — Wait For Previous; 0.5 seconds; SF_ALBA_PLACES_CAMPINGCHAIR
  • 2. Camera Move — Wait For Previous; Alba; destination (game coordinates): x=23.21, y=0, z=1.63
  • 3. Camera Zoom — Play Simultaneously; Alba; amount: 1
  • 4. NPCSet Position — Play Simultaneously; 0.1 seconds; Alba; destination (game coordinates): x=17.37, y=0, z=9.667
  • 5. NPCLook At — Play Simultaneously; 0.1 seconds; Alba
  • 6. Character Set Position — Play Simultaneously; 0.1 seconds; Alba; destination (game coordinates): x=17.37, y=0, z=9.667
  • 7. Character Look At — Play Simultaneously; 0.1 seconds; Alba
  • 8. Fade In — Wait For Previous; 0.5 seconds; SF_ALBA_PLACES_CAMPINGCHAIR
  • 9. Camera Zoom — Play Simultaneously; 1 seconds; SF_ALBA_PLACES_CAMPINGCHAIR; amount: 0.8
  • 10. NPCAnimation — Wait For Previous; 0.1 seconds; Alba
  • 11. Character Animation — Play Simultaneously; 0.1 seconds; Alba
  • 12. Wait — Play Simultaneously; 0.25 seconds; SF_VILLAGESQUARE_BENCHES_PLACED
  • 13. Set Story Flag — Wait For Previous; 0.25 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_1
  • 14. Wait — Play Simultaneously; 2 seconds; SF_ALBA_PLACES_CAMPINGCHAIR
  • 15. Fade Out — Wait For Previous; 0.5 seconds; Alba
  • 16. Character Set Position — Wait For Previous; 1 seconds; Alba; destination (game coordinates): x=3.82, y=0, z=0.21
  • 17. Character Look At — Play Simultaneously; 1 seconds; Alba
  • 18. NPCSet Position — Play Simultaneously; 1 seconds; Alba; destination (game coordinates): x=5.1, y=0, z=-3.16
  • 19. NPCLook At — Play Simultaneously; 1 seconds; Alba
  • 20. Camera Move — Play Simultaneously; Alba; destination (game coordinates): x=7.22, y=0, z=1.57
  • 21. Fade In — Wait For Previous; 0.5 seconds; Alba
  • 22. Camera Move — Play Simultaneously; 2 seconds; Alba; destination (game coordinates): x=4.72, y=0, z=1.57
  • 23. NPCAnimation — Wait For Previous; 0.1 seconds; Alba
  • 24. Character Animation — Play Simultaneously; 0.1 seconds; Alba
  • 25. Wait — Play Simultaneously; 0.25 seconds; Alba
  • 26. Set Story Flag — Wait For Previous; 0.1 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
  • 27. Wait — Play Simultaneously; 2 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
  • 28. Fade Out — Wait For Previous; 0.5 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
  • 29. Character Set Position — Wait For Previous; 0.5 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2; destination (game coordinates): x=4.72, y=0, z=1.57
  • 30. Character Look At — Play Simultaneously; 0.5 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
  • 31. NPCSet Position — Play Simultaneously; 0.5 seconds; Alba; destination (game coordinates): x=15.86, y=0, z=10.09
  • 32. NPCLook At — Play Simultaneously; 0.5 seconds; Alba
  • 33. Camera Move — Play Simultaneously; Alba; destination (game coordinates): x=15.19, y=0, z=9.39
  • 34. Fade In — Wait For Previous; 0.5 seconds; Alba
  • 35. Camera Zoom — Play Simultaneously; 2 seconds; Alba
  • 36. Dialogue — Wait For Previous; 2 seconds; [Alba/Quest/RebuildingVillageSquare/9_GoToGerald](#/page/dialogue-216)