guide · Events & cutscenes
CUT Rebuilding Village Square Flower Poles
Ordered scene actions, timings and event values for CUT Rebuilding Village Square Flower Poles.
Scene sequence
- 1. Fade Out — Wait For Previous; 0.5 seconds; SF_ALBA_PLACES_CAMPINGCHAIR
- 2. Camera Move — Wait For Previous; Alba; destination (game coordinates): x=23.21, y=0, z=1.63
- 3. Camera Zoom — Play Simultaneously; Alba; amount: 1
- 4. NPCSet Position — Play Simultaneously; 0.1 seconds; Alba; destination (game coordinates): x=17.37, y=0, z=9.667
- 5. NPCLook At — Play Simultaneously; 0.1 seconds; Alba
- 6. Character Set Position — Play Simultaneously; 0.1 seconds; Alba; destination (game coordinates): x=17.37, y=0, z=9.667
- 7. Character Look At — Play Simultaneously; 0.1 seconds; Alba
- 8. Fade In — Wait For Previous; 0.5 seconds; SF_ALBA_PLACES_CAMPINGCHAIR
- 9. Camera Zoom — Play Simultaneously; 1 seconds; SF_ALBA_PLACES_CAMPINGCHAIR; amount: 0.8
- 10. NPCAnimation — Wait For Previous; 0.1 seconds; Alba
- 11. Character Animation — Play Simultaneously; 0.1 seconds; Alba
- 12. Wait — Play Simultaneously; 0.25 seconds; SF_VILLAGESQUARE_BENCHES_PLACED
- 13. Set Story Flag — Wait For Previous; 0.25 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_1
- 14. Wait — Play Simultaneously; 2 seconds; SF_ALBA_PLACES_CAMPINGCHAIR
- 15. Fade Out — Wait For Previous; 0.5 seconds; Alba
- 16. Character Set Position — Wait For Previous; 1 seconds; Alba; destination (game coordinates): x=3.82, y=0, z=0.21
- 17. Character Look At — Play Simultaneously; 1 seconds; Alba
- 18. NPCSet Position — Play Simultaneously; 1 seconds; Alba; destination (game coordinates): x=5.1, y=0, z=-3.16
- 19. NPCLook At — Play Simultaneously; 1 seconds; Alba
- 20. Camera Move — Play Simultaneously; Alba; destination (game coordinates): x=7.22, y=0, z=1.57
- 21. Fade In — Wait For Previous; 0.5 seconds; Alba
- 22. Camera Move — Play Simultaneously; 2 seconds; Alba; destination (game coordinates): x=4.72, y=0, z=1.57
- 23. NPCAnimation — Wait For Previous; 0.1 seconds; Alba
- 24. Character Animation — Play Simultaneously; 0.1 seconds; Alba
- 25. Wait — Play Simultaneously; 0.25 seconds; Alba
- 26. Set Story Flag — Wait For Previous; 0.1 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
- 27. Wait — Play Simultaneously; 2 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
- 28. Fade Out — Wait For Previous; 0.5 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
- 29. Character Set Position — Wait For Previous; 0.5 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2; destination (game coordinates): x=4.72, y=0, z=1.57
- 30. Character Look At — Play Simultaneously; 0.5 seconds; SF_VILLAGESQUARE_FLOWERPOLES_PLACED_2
- 31. NPCSet Position — Play Simultaneously; 0.5 seconds; Alba; destination (game coordinates): x=15.86, y=0, z=10.09
- 32. NPCLook At — Play Simultaneously; 0.5 seconds; Alba
- 33. Camera Move — Play Simultaneously; Alba; destination (game coordinates): x=15.19, y=0, z=9.39
- 34. Fade In — Wait For Previous; 0.5 seconds; Alba
- 35. Camera Zoom — Play Simultaneously; 2 seconds; Alba
- 36. Dialogue — Wait For Previous; 2 seconds; [Alba/Quest/RebuildingVillageSquare/9_GoToGerald](#/page/dialogue-216)