guide · Events & cutscenes

CUT Fixing Lemmons Shelves 3

Ordered scene actions, timings and event values for CUT Fixing Lemmons Shelves 3.

Extracted game dataUpdated
CUT Fixing Lemmons Shelves 3

Scene sequence

  • 1. NPCMove — Wait For Previous; Walter; destination (game coordinates): x=-16.412, y=0, z=32.613
  • 2. Character Move — Play Simultaneously; Walter; destination (game coordinates): x=-14.729, y=0, z=32.613
  • 3. Camera Zoom — Play Simultaneously; 1 seconds; Walter
  • 4. Camera Move — Play Simultaneously; 1 seconds; Walter; destination (game coordinates): x=-15.528, y=0, z=32.545
  • 5. Character Look At — Wait For Previous; Walter
  • 6. NPCLook At — Play Simultaneously; Walter
  • 7. Wait — Play Simultaneously; 0.5 seconds; Walter
  • 8. Character Animation — Wait For Previous; Walter
  • 9. NPCAnimation — Play Simultaneously; Walter
  • 10. Wait — Play Simultaneously; 0.5 seconds; Walter
  • 11. Set Story Flag — Wait For Previous; 0.5 seconds; SF_LEMMONS_SHELF3
  • 12. Wait — Play Simultaneously; 0.5 seconds; SF_LEMMONS_SHELF2
  • 13. Spawn Prefab — Play Simultaneously; 0.5 seconds; Shelves_SFX
  • 14. Set Story Flag — Wait For Previous; 0.5 seconds; SF_LEMMONS_SHELF3_ITEM1
  • 15. Wait — Play Simultaneously; 0.1 seconds; SF_LEMMONS_SHELF2_ITEM1
  • 16. Set Story Flag — Wait For Previous; 0.1 seconds; SF_LEMMONS_SHELF3_ITEM2
  • 17. Wait — Play Simultaneously; 0.1 seconds; SF_LEMMONS_SHELF2_ITEM1
  • 18. Set Story Flag — Wait For Previous; 0.1 seconds; SF_LEMMONS_SHELF3_ITEM3
  • 19. Wait — Play Simultaneously; 0.1 seconds; SF_LEMMONS_SHELF2_ITEM1
  • 20. Set Story Flag — Wait For Previous; 0.1 seconds; SF_LEMMONS_SHELF3_ITEM4
  • 21. Wait — Play Simultaneously; 0.1 seconds; SF_LEMMONS_SHELF2_ITEM1
  • 22. Set Story Flag — Wait For Previous; 0.1 seconds; SF_LEMMONS_SHELF3_ITEM5
  • 23. Wait — Play Simultaneously; 0.5 seconds; SF_LEMMONS_SHELF2_ITEM1
  • 24. Spawn Prefab — Wait For Previous; 0.5 seconds; Sparkle_1
  • 25. Spawn Prefab — Play Simultaneously; 2 seconds; Sparkle_2
  • 26. NPCLook At — Wait For Previous; 2 seconds; Walter
  • 27. Character Look At — Play Simultaneously; 2 seconds; Walter
  • 28. Destroy Prefab — Play Simultaneously; 2 seconds; Sparkle_1
  • 29. Destroy Prefab — Play Simultaneously; 2 seconds; Sparkle_2
  • 30. Wait — Play Simultaneously; 0.2 seconds; Sparkle_2
  • 31. Dialogue — Wait For Previous; 0.2 seconds; Walter/Quest/FixingLemmons/10b_ShelvesPlaced_3
  • 32. Destroy Prefab — Wait For Previous; 0.2 seconds; Shelves_SFX