guide · Events & cutscenes

CUT Fixing Lemmons Dog House Placed

Ordered scene actions, timings and event values for CUT Fixing Lemmons Dog House Placed.

Extracted game dataUpdated
CUT Fixing Lemmons Dog House Placed

Scene sequence

  • 1. Fade Out — Wait For Previous; 0.1 seconds; Walter
  • 2. NPCSet Position — Wait For Previous; Walter; destination (game coordinates): x=0, y=0, z=0
  • 3. Character Set Position — Play Simultaneously; Walter; destination (game coordinates): x=0, y=0, z=0
  • 4. Spawn NPC — Play Simultaneously; Walter
  • 5. NPCLook At — Play Simultaneously; Walter
  • 6. NPCLook At — Play Simultaneously; Ash
  • 7. Character Look At — Play Simultaneously; Ash
  • 8. Camera Move — Play Simultaneously; Ash; destination (game coordinates): x=-24.81, y=0, z=32.23
  • 9. Camera Zoom — Play Simultaneously; 0.5 seconds; Ash; amount: 0.25
  • 10. Fade In — Wait For Previous; 0.5 seconds; Ash; amount: 0.25
  • 11. Camera Zoom — Play Simultaneously; 2 seconds; Ash
  • 12. Dialogue — Wait For Previous; 1 seconds; [Walter/Quest/FixingLemmons/9_DogHouse](#/page/dialogue-229)