guide · Events & cutscenes

CUT Fixing Lemmons Building Fixed

Ordered scene actions, timings and event values for CUT Fixing Lemmons Building Fixed.

Extracted game dataUpdated
CUT Fixing Lemmons Building Fixed

Scene sequence

  • 1. Fade Out — Wait For Previous; 0.5 seconds; SF_LEMMONS_EXTERIOR
  • 2. Camera Move — Wait For Previous; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-17.75, y=6.52, z=21.46
  • 3. Camera Zoom — Play Simultaneously; SF_LEMMONS_EXTERIOR; amount: 1
  • 4. Character Set Position — Play Simultaneously; 0.5 seconds; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-19.17, y=0, z=19.01
  • 5. Character Look At — Play Simultaneously; 0.5 seconds; SF_LEMMONS_EXTERIOR
  • 6. NPCSet Position — Play Simultaneously; 0.5 seconds; Gerald; destination (game coordinates): x=-17.75, y=0, z=21.46
  • 7. Spawn NPC — Play Simultaneously; 0.5 seconds; SF_LEMMONS_EXTERIOR
  • 8. NPCLook At — Play Simultaneously; 0.5 seconds; Walter
  • 9. NPCLook At — Play Simultaneously; 0.5 seconds; Gerald
  • 10. Fade In — Wait For Previous; 0.5 seconds; SF_LEMMONS_EXTERIOR
  • 11. Wait — Play Simultaneously; 2 seconds; WhiteFlash
  • 12. Spawn Prefab — Wait For Previous; 5 seconds; WhiteFlash
  • 13. Wait — Play Simultaneously; 1 seconds; SF_LEMMONS_EXTERIOR
  • 14. Set Story Flag — Wait For Previous; 5 seconds; SF_LEMMONS_EXTERIOR
  • 15. Camera Move — Play Simultaneously; 5 seconds; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-17.75, y=0, z=21.46
  • 16. Camera Move — Wait For Previous; 3 seconds; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-17.75, y=0, z=21.46
  • 17. Camera Zoom — Play Simultaneously; 4 seconds; SF_LEMMONS_EXTERIOR
  • 18. Dialogue — Wait For Previous; 7 seconds; [Gerald/Quest/FixingLemmons/2_LemmonsMaterials_2](#/page/dialogue-862)
  • 19. Fade Out — Wait For Previous; 0.5 seconds; [Gerald/Quest/FixingLemmons/2_LemmonsMaterials_2](#/page/dialogue-862)
  • 20. NPCSet Position — Wait For Previous; 0.5 seconds; Gerald; destination (game coordinates): x=20.62, y=0, z=21.48
  • 21. NPCSet Position — Play Simultaneously; 0.5 seconds; Walter; destination (game coordinates): x=20.62, y=0, z=21.48
  • 22. Camera Move — Play Simultaneously; Walter; destination (game coordinates): x=-19.17, y=0, z=19.01
  • 23. Fade In — Wait For Previous; 0.5 seconds; Walter
  • 24. Destroy Prefab — Play Simultaneously; 0.5 seconds; Sparkles
  • 25. Destroy Prefab — Play Simultaneously; 0.5 seconds; WhiteFlash