guide · Events & cutscenes
CUT Fixing Lemmons Building Fixed
Ordered scene actions, timings and event values for CUT Fixing Lemmons Building Fixed.
Scene sequence
- 1. Fade Out — Wait For Previous; 0.5 seconds; SF_LEMMONS_EXTERIOR
- 2. Camera Move — Wait For Previous; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-17.75, y=6.52, z=21.46
- 3. Camera Zoom — Play Simultaneously; SF_LEMMONS_EXTERIOR; amount: 1
- 4. Character Set Position — Play Simultaneously; 0.5 seconds; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-19.17, y=0, z=19.01
- 5. Character Look At — Play Simultaneously; 0.5 seconds; SF_LEMMONS_EXTERIOR
- 6. NPCSet Position — Play Simultaneously; 0.5 seconds; Gerald; destination (game coordinates): x=-17.75, y=0, z=21.46
- 7. Spawn NPC — Play Simultaneously; 0.5 seconds; SF_LEMMONS_EXTERIOR
- 8. NPCLook At — Play Simultaneously; 0.5 seconds; Walter
- 9. NPCLook At — Play Simultaneously; 0.5 seconds; Gerald
- 10. Fade In — Wait For Previous; 0.5 seconds; SF_LEMMONS_EXTERIOR
- 11. Wait — Play Simultaneously; 2 seconds; WhiteFlash
- 12. Spawn Prefab — Wait For Previous; 5 seconds; WhiteFlash
- 13. Wait — Play Simultaneously; 1 seconds; SF_LEMMONS_EXTERIOR
- 14. Set Story Flag — Wait For Previous; 5 seconds; SF_LEMMONS_EXTERIOR
- 15. Camera Move — Play Simultaneously; 5 seconds; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-17.75, y=0, z=21.46
- 16. Camera Move — Wait For Previous; 3 seconds; SF_LEMMONS_EXTERIOR; destination (game coordinates): x=-17.75, y=0, z=21.46
- 17. Camera Zoom — Play Simultaneously; 4 seconds; SF_LEMMONS_EXTERIOR
- 18. Dialogue — Wait For Previous; 7 seconds; [Gerald/Quest/FixingLemmons/2_LemmonsMaterials_2](#/page/dialogue-862)
- 19. Fade Out — Wait For Previous; 0.5 seconds; [Gerald/Quest/FixingLemmons/2_LemmonsMaterials_2](#/page/dialogue-862)
- 20. NPCSet Position — Wait For Previous; 0.5 seconds; Gerald; destination (game coordinates): x=20.62, y=0, z=21.48
- 21. NPCSet Position — Play Simultaneously; 0.5 seconds; Walter; destination (game coordinates): x=20.62, y=0, z=21.48
- 22. Camera Move — Play Simultaneously; Walter; destination (game coordinates): x=-19.17, y=0, z=19.01
- 23. Fade In — Wait For Previous; 0.5 seconds; Walter
- 24. Destroy Prefab — Play Simultaneously; 0.5 seconds; Sparkles
- 25. Destroy Prefab — Play Simultaneously; 0.5 seconds; WhiteFlash