guide · Events & cutscenes
CUT Drifting Away Store Sign
Ordered scene actions, timings and event values for CUT Drifting Away Store Sign.
Scene sequence
- 1. Fade Out — Wait For Previous; 0.5 seconds
- 2. NPCMove — Play Simultaneously; Gerald; amount: 0.25; destination (game coordinates): x=14.4, y=0, z=21.03
- 3. NPCSet Position — Wait For Previous; 0.5 seconds; Gerald; destination (game coordinates): x=21.2, y=0, z=19.53
- 4. NPCLook At — Play Simultaneously; Gerald; amount: 0.25
- 5. Camera Zoom — Wait For Previous; 1 seconds; Ash
- 6. Fade In — Play Simultaneously; 0.5 seconds; Ash
- 7. Camera Move — Play Simultaneously; 3 seconds; Ash; destination (game coordinates): x=21.151, y=3.392, z=22.638
- 8. NPCAnimation — Wait For Previous; 0.1 seconds; Gerald
- 9. Wait — Play Simultaneously; 0.5 seconds; Ash
- 10. Set Story Flag — Wait For Previous; 0.5 seconds; SF_DRIFTINGAWAY_STORESIGN
- 11. Wait — Play Simultaneously; 2 seconds; SF_DRIFTINGAWAY_STORESIGN
- 12. Fade Out — Wait For Previous; 0.5 seconds; SF_DRIFTINGAWAY_STORESIGN
- 13. Camera Move — Wait For Previous; SF_DRIFTINGAWAY_STORESIGN; destination (game coordinates): x=21.2, y=0, z=19.53
- 14. Character Set Position — Play Simultaneously; SF_DRIFTINGAWAY_STORESIGN; destination (game coordinates): x=21.2, y=0, z=19.53
- 15. Character Look At — Play Simultaneously; SF_DRIFTINGAWAY_STORESIGN
- 16. NPCSet Position — Play Simultaneously; Gerald; destination (game coordinates): x=21.359, y=0, z=21.123
- 17. NPCLook At — Play Simultaneously; Gerald
- 18. Camera Zoom — Play Simultaneously; Gerald; amount: 0.2
- 19. Camera Move — Wait For Previous; Gerald; destination (game coordinates): x=21.283, y=0, z=19.678
- 20. Fade In — Play Simultaneously; 0.5 seconds; Gerald
- 21. Camera Zoom — Play Simultaneously; 1 seconds; Gerald
- 22. Dialogue — Wait For Previous; 1 seconds; [Gerald/Quest/DriftingAway/4b_StoreSign](#/page/dialogue-240)
- 23. Camera Move — Wait For Previous; 0.5 seconds; Gerald; destination (game coordinates): x=21.276, y=0, z=19.68