guide · Events & cutscenes

CUT Drifting Away Building Fixed

Ordered scene actions, timings and event values for CUT Drifting Away Building Fixed.

Extracted game dataUpdated
CUT Drifting Away Building Fixed

Scene sequence

  • 1. Fade Out — Wait For Previous; 0.5 seconds
  • 2. Camera Zoom — Wait For Previous; Ash
  • 3. Camera Move — Play Simultaneously; Ash; destination (game coordinates): x=21.151, y=6.82, z=22.638
  • 4. Character Set Position — Wait For Previous; SF_DRIFTINGAWAY_STORESIGN; destination (game coordinates): x=21.2, y=0, z=19.53
  • 5. Character Look At — Play Simultaneously; SF_DRIFTINGAWAY_STORESIGN
  • 6. NPCSet Position — Play Simultaneously; Gerald; destination (game coordinates): x=21.359, y=0, z=21.123
  • 7. NPCLook At — Play Simultaneously; Gerald
  • 8. Fade In — Wait For Previous; 0.5 seconds; SF_DRIFTINGAWAY_STORESIGN
  • 9. Wait — Play Simultaneously; 2 seconds; SF_DRIFT_BUILDING_FIXED
  • 10. Spawn Prefab — Wait For Previous; 0.5 seconds; WhiteFlash
  • 11. Wait — Play Simultaneously; 1 seconds; SF_DRIFT_BUILDING_FIXED
  • 12. Set Story Flag — Wait For Previous; 0.5 seconds; SF_DRIFT_BUILDING_FIXED
  • 13. Spawn Prefab — Play Simultaneously; 5 seconds; Sparkles
  • 14. Camera Move — Wait For Previous; 4 seconds; SF_DRIFTINGAWAY_STORESIGN; destination (game coordinates): x=21.2, y=0, z=19.53
  • 15. Camera Zoom — Play Simultaneously; 5 seconds; Gerald; amount: 0.2
  • 16. Dialogue — Wait For Previous; 1 seconds; [Gerald/Quest/DriftingAway/3b_BuildingMaterials_2](#/page/dialogue-863)
  • 17. Fade Out — Wait For Previous; 0.5 seconds; Gerald
  • 18. NPCSet Position — Wait For Previous; 1 seconds; Gerald; destination (game coordinates): x=15.75, y=0, z=21.12
  • 19. Camera Move — Play Simultaneously; Gerald; destination (game coordinates): x=21.276, y=0, z=19.68
  • 20. Destroy Prefab — Play Simultaneously; 0.5 seconds; WhiteFlash
  • 21. Destroy Prefab — Play Simultaneously; 0.5 seconds; Sparkles
  • 22. Fade In — Wait For Previous; 0.5 seconds; Gerald