guide · Events & cutscenes
CUT Drifting Away Building Fixed
Ordered scene actions, timings and event values for CUT Drifting Away Building Fixed.
Scene sequence
- 1. Fade Out — Wait For Previous; 0.5 seconds
- 2. Camera Zoom — Wait For Previous; Ash
- 3. Camera Move — Play Simultaneously; Ash; destination (game coordinates): x=21.151, y=6.82, z=22.638
- 4. Character Set Position — Wait For Previous; SF_DRIFTINGAWAY_STORESIGN; destination (game coordinates): x=21.2, y=0, z=19.53
- 5. Character Look At — Play Simultaneously; SF_DRIFTINGAWAY_STORESIGN
- 6. NPCSet Position — Play Simultaneously; Gerald; destination (game coordinates): x=21.359, y=0, z=21.123
- 7. NPCLook At — Play Simultaneously; Gerald
- 8. Fade In — Wait For Previous; 0.5 seconds; SF_DRIFTINGAWAY_STORESIGN
- 9. Wait — Play Simultaneously; 2 seconds; SF_DRIFT_BUILDING_FIXED
- 10. Spawn Prefab — Wait For Previous; 0.5 seconds; WhiteFlash
- 11. Wait — Play Simultaneously; 1 seconds; SF_DRIFT_BUILDING_FIXED
- 12. Set Story Flag — Wait For Previous; 0.5 seconds; SF_DRIFT_BUILDING_FIXED
- 13. Spawn Prefab — Play Simultaneously; 5 seconds; Sparkles
- 14. Camera Move — Wait For Previous; 4 seconds; SF_DRIFTINGAWAY_STORESIGN; destination (game coordinates): x=21.2, y=0, z=19.53
- 15. Camera Zoom — Play Simultaneously; 5 seconds; Gerald; amount: 0.2
- 16. Dialogue — Wait For Previous; 1 seconds; [Gerald/Quest/DriftingAway/3b_BuildingMaterials_2](#/page/dialogue-863)
- 17. Fade Out — Wait For Previous; 0.5 seconds; Gerald
- 18. NPCSet Position — Wait For Previous; 1 seconds; Gerald; destination (game coordinates): x=15.75, y=0, z=21.12
- 19. Camera Move — Play Simultaneously; Gerald; destination (game coordinates): x=21.276, y=0, z=19.68
- 20. Destroy Prefab — Play Simultaneously; 0.5 seconds; WhiteFlash
- 21. Destroy Prefab — Play Simultaneously; 0.5 seconds; Sparkles
- 22. Fade In — Wait For Previous; 0.5 seconds; Gerald