guide · Events & cutscenes
CUT Cleaning Out The Back
Ordered scene actions, timings and event values for CUT Cleaning Out The Back.
Scene sequence
- 1. Fade Out — Wait For Previous; 0.5 seconds
- 2. Spawn NPC — Wait For Previous; 0.5 seconds
- 3. NPCLook At — Play Simultaneously; 0.5 seconds; Walter
- 4. Spawn NPC — Play Simultaneously; 0.5 seconds; Walter
- 5. NPCLook At — Play Simultaneously; 0.5 seconds; Ash
- 6. Camera Move — Play Simultaneously; Ash; destination (game coordinates): x=-16.373, y=0, z=29.468
- 7. Camera Zoom — Play Simultaneously; Ash; amount: 0.5
- 8. Character Set Position — Play Simultaneously; Ash; amount: 0.5; destination (game coordinates): x=-16.373, y=0, z=29.468
- 9. Play BGM — Play Simultaneously; 0.5 seconds; Ash; amount: 0.5
- 10. Fade In — Wait For Previous; 0.5 seconds; Ash; amount: 0.5
- 11. Camera Zoom — Play Simultaneously; 0.5 seconds; Ash
- 12. Character Move — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-15.829, y=0, z=30.294
- 13. Character Look At — Wait For Previous; 0.5 seconds; Ash
- 14. Wait — Play Simultaneously; 0.5 seconds; Ash
- 15. Dialogue — Wait For Previous; 0.5 seconds; [Walter/Friendship/CleaningOutTheBack/1](#/page/dialogue-837)
- 16. Fade Out — Wait For Previous; 0.5 seconds; [Walter/Friendship/CleaningOutTheBack/1](#/page/dialogue-837)
- 17. NPCSet Position — Wait For Previous; 0.5 seconds; Walter; destination (game coordinates): x=-16.892, y=0, z=31.546
- 18. NPCLook At — Play Simultaneously; 0.5 seconds; Walter
- 19. NPCSet Position — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-16.022, y=0, z=35.538
- 20. NPCLook At — Play Simultaneously; 0.5 seconds; Ash
- 21. Character Set Position — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-16.022, y=0, z=35.538
- 22. Character Look At — Play Simultaneously; 0.5 seconds; Ash
- 23. Camera Move — Play Simultaneously; Ash; destination (game coordinates): x=-16.461, y=0, z=35.525
- 24. Fade In — Wait For Previous; 0.5 seconds; Ash
- 25. Wait — Play Simultaneously; 3.5 seconds; Ash
- 26. Dialogue — Wait For Previous; 2 seconds; [Walter/Friendship/CleaningOutTheBack/2](#/page/dialogue-843)
- 27. NPCMove — Wait For Previous; 2 seconds; Ash; destination (game coordinates): x=-16.229, y=0, z=34.612
- 28. Wait — Play Simultaneously; 1 seconds; Ash
- 29. Dialogue — Wait For Previous; 1 seconds; [Walter/Friendship/CleaningOutTheBack/3](#/page/dialogue-838)
- 30. NPCLook At — Wait For Previous; 1 seconds; Ash
- 31. Character Move — Play Simultaneously; 1 seconds; Ash; destination (game coordinates): x=-18.688, y=0, z=36.558
- 32. NPCLook At — Play Simultaneously; 1 seconds; Walter
- 33. Wait — Play Simultaneously; 3 seconds; [Walter/Friendship/CleaningOutTheBack/4](#/page/dialogue-839)
- 34. Dialogue — Wait For Previous; 1 seconds; [Walter/Friendship/CleaningOutTheBack/4](#/page/dialogue-839)
- 35. Fade Out — Wait For Previous; 0.5 seconds; [Walter/Friendship/CleaningOutTheBack/4](#/page/dialogue-839)
- 36. Set Story Flag — Wait For Previous; 0.5 seconds; SF_LEMMONSBACKROOM_BOXES
- 37. Character Set Position — Play Simultaneously; 0.5 seconds; SF_LEMMONSBACKROOM_BOXES; destination (game coordinates): x=-18.688, y=0, z=36.558
- 38. NPCSet Position — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-18.688, y=0, z=36.558
- 39. NPCLook At — Play Simultaneously; 0.5 seconds; Walter
- 40. Wait — Play Simultaneously; 1 seconds; Walter
- 41. Set Story Flag — Play Simultaneously; 0.5 seconds; SF_LEMMONSBACKROOM_MAGAZINES
- 42. Fade In — Wait For Previous; 0.5 seconds; Walter
- 43. NPCMove — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-13.831, y=0, z=35.377
- 44. Camera Move — Play Simultaneously; 4 seconds; Ash; destination (game coordinates): x=-14.277, y=0, z=35.386
- 45. Dialogue — Wait For Previous; 2 seconds; [Walter/Friendship/CleaningOutTheBack/5](#/page/dialogue-840)
- 46. Fade Out — Wait For Previous; 0.5 seconds; [Walter/Friendship/CleaningOutTheBack/5](#/page/dialogue-840)
- 47. Set Story Flag — Wait For Previous; 0.5 seconds; SF_LEMMONSBACKROOM_MESS
- 48. Wait — Play Simultaneously; 0.5 seconds; Ash
- 49. NPCSet Position — Wait For Previous; 0.5 seconds; Ash; destination (game coordinates): x=-14.277, y=0, z=35.386
- 50. NPCLook At — Play Simultaneously; 0.5 seconds; Ash
- 51. Character Set Position — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-15.78, y=0, z=35.974
- 52. Character Look At — Play Simultaneously; 0.5 seconds; Ash
- 53. Camera Move — Play Simultaneously; 0.5 seconds; Ash; destination (game coordinates): x=-16.053, y=0, z=35.772
- 54. Fade In — Wait For Previous; 0.5 seconds; Ash
- 55. Wait — Play Simultaneously; 3.5 seconds; Ash
- 56. Dialogue — Wait For Previous; 2 seconds; [Walter/Friendship/CleaningOutTheBack/6](#/page/dialogue-841)
- 57. NPCAnimation — Wait For Previous; 0.2 seconds; Ash
- 58. Wait — Play Simultaneously; 2 seconds; Ash
- 59. Dialogue — Wait For Previous; 2 seconds; [Walter/Friendship/CleaningOutTheBack/7](#/page/dialogue-842)
- 60. Fade Out — Wait For Previous; 1 seconds; [Walter/Friendship/CleaningOutTheBack/6](#/page/dialogue-841)
- 61. Camera Zoom — Play Simultaneously; 1 seconds; [Walter/Friendship/CleaningOutTheBack/6](#/page/dialogue-841); amount: 0.5
- 62. Stop NPCAnimation — Wait For Previous; Ash; amount: 0.5
- 63. NPCSet Position — Play Simultaneously; Ash; amount: 0.5; destination (game coordinates): x=-16.053, y=0, z=35.772
- 64. NPCSet Position — Play Simultaneously; Walter; amount: 0.5; destination (game coordinates): x=-16.053, y=0, z=35.772
- 65. Character Set Position — Play Simultaneously; Walter; amount: 0.5; destination (game coordinates): x=-16.053, y=0, z=35.772
- 66. Camera Move — Play Simultaneously; Walter; amount: 0.5; destination (game coordinates): x=-15.77, y=0, z=21.11
- 67. Wait — Play Simultaneously; 1 seconds; Walter; amount: 0.5
- 68. Fade In — Wait For Previous; 0.5 seconds; Walter; amount: 0.5
- 69. Camera Zoom — Play Simultaneously; 0.5 seconds; SF_CLEANINGOUTTHEBACK
- 70. Set Story Flag — Wait For Previous; 0.5 seconds; SF_CLEANINGOUTTHEBACK; amount: 0.5